You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Report. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Ishau Apr 8, 2019 @ 5:51pm. r/Stellaris. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. And 5x T5 large shields and 1 T5 armor. Pd corvettes with disruptors and pd lasers, and afterburners. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. Carrier battleships can counter most anything. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Focused Arc Emitter and four T4+ L-slot penetrators take 31. ago. Go to Stellaris r/Stellaris • by Healthy-Drink3247. As nonsensical as it would have seemed in 1. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. 60sec cooldown | 100% Acc. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. Arc Emitters are only good against the Contingency. Design C: Arc Emitters and Cloud Lightning. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. 64 dpd Means a combined damage output of 150. Members Online. 5K subscribers Subscribe 1. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. CL is there to supplement Focused Arc Emitters. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. I do not have void cloud lightning due to another empire wiping out the void clouds first. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. On the other hand, it's not like missiles and strike craft need a nerf. Stellaris: Tech. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Fighters + Missiles will overwhelm their point defense and also bypass shields. So four of them are about 32% more alpha damage than the FAE. Imo, Giga Cannon. 38. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. So that’s 2M damage per week. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. | 105. . There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Sub-forums: Game specific Tech Support. Hit multiple targets. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Also, since they all have a cool down of approximately 8 ticks, average. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Higher fleet cap for me usually means add more battleships plus possibly a titan. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. So four of them are about 32% more alpha damage than the FAE. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Very little reason to use anything else once you have full tech access)Stellaris. For the auxiliary slots i do afterburners. Usually you'll get better results. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Ishau Apr 8, 2019 @ 5:51pm. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. While the Tachyon Lance does have some nice damage. You either go with 4 Neutron Launchers or 4 Cloud Lightning. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. Please note that I am rounding numbers, and ignoring carry over damage here. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Weapons: teir 2 kinetic artillery x3. Design E: Arc Emitter, Flak Cannons. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Is it the Focused Arc Emitter o. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Destroyers with KA + PD. Design B: Neutrons and Focused Arc Emitters. That's about when Focused Arc Emitters start 1-shotting battleships. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. And so far they dealt with corvette swarms of AI beautifully. In singleplayer you can just mass these, the AI will never counter them. Just the same options again and again. And then the rest never appear. Go to Stellaris r/Stellaris. In singleplayer you can just mass these, the AI will never counter them. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Nemesis Patch #2 Released! MrFreake_PDX. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. 0. - Synthetic Evolution. Use Carrier computer. In the only run I got them I had a total of 15. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. . View community ranking In the Top 1% of largest communities on Reddit. Starcomet. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. 15. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. Arc-Emitter battleships and lots of rail guns. . 57 days; Focused Arc Emitter takes 28. Carrier battleships can counter most anything. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. ago. 06m, also I have +20% increase to damage v. 58 days against the same Battleship above; Giga Cannon takes 27. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Stellaris > General Discussions > Topic Details. Regenerative Hull isn't particularly good in my view. Focused Arc Emitters. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Plasma Cannons: tech_plasma_3. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3. Usually you'll get better results. Stacking more shields over shield capacitor in accessory slot gives more shield value. Report. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. It shoots a 30° electric arc spreading through nearby walls and between enemies. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. It is cheap, effective, and is good against literally everything until you. I can't really put my finger on why. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. I stick to Corvette spams until I can make Tesla Battlecruisers. In 3. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. However in Stellaris, the way it works is that Battleships are. arc emitter fires once in 8. That leaves you with lances or arc. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. g. The focused arc emitter does 11. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. 2 days faster than the Arc. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Consider Focused Arc Emitters and Cloud Lightning. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. I feel that they are insignificant to the equation. 84 Avg. Not enough power for 6 shields. 135. < I dunno. Focused Arc Emitter + Cloud Lightning Battleship. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 01 vs 12. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. 能源消耗:-250. DeanTheDull Necrophage • 2 yr. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Unfortunately battleships can't equip torpedoes or you'd be perfect. Corvettes equipped with Torpedoes also do well against them. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. 14 daysI always use the focused arc emitters. Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Sorry for super late reply, haven’t had the time to hop on stellaris until. Immediately, one of the new enigmatic tech options shows up. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 58 days against the same Battleship above; Giga Cannon takes 27. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Embarrassingly, I'm still a hefty novice when it comes to ship design. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. This page was last edited on 14 October 2017, at 11:50. A slots 2x afterburners. Bottom row mix armir and shield. 57 days; Focused Arc Emitter takes 28. Try to grab any admurals w. Arc Emitters have 3 strengths: Perfect (100%) accuracy. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. It seems that arc emitters are slightly better. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Content is available under Attribution-ShareAlike 3. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. dmg Tachyon. Armor:17, 789. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Enemy with balanced defenses: Giga cannon + Neutron launchers. All you need for this massive size of fleets is: Enough energy and strongholds. 3. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. you can just steamroll through all of their fleets. Members Online. Since the Unbidden don't use any armor, they're one of the few situations where regular missiles are better than torpedoes. I read somewhere that people were debating which one to get. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Reply. A small amount of Point Defense defends against Torpedoes and. • 15 days ago. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Also, the void cloud lightning is better. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. never combine arc with anything else that isn't disruptor. Its almost like two options are interchangeable. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Cloud Lightning has terrible range, but the Arc Emitter is okay. 花1分钟创建用户后就能进行编辑 :) 登录 注册. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 维护. Well duh. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. 40 corvettes in one fleet is plenty. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. That's putting them at a huge advantage. Go to Stellaris r/Stellaris. Focused Arc Emitters vs Tachyon Lance 2. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. escorts, which got owned by capitals. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. This isn't. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Medium disruptor has range 60 and average damage 6. The two weapons are attacking different segments of their HP. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. e. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Content is available under Attribution-ShareAlike 3. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. There is actually an easier way than that. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. However, when it comes to the L-slot weapons it's a different story. It's not nearly as wasteful as it looks. All of the weapons are shield penetrating. Arc Emitter + Strike Craft is surprisingly decent, by the way. Per page: 15 30 50. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Carrier chip. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. ) Last edited by Archmage MC; Aug 25, 2022 @ 6:15am #4 < > Showing 1-4 of 4 comments . My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Per page: 15 30 50. The ultimate doom stack is when you stack dozens of 200k strength Battleship groups armed with Focused Arc Emitters and Cloud Lightning, Admirals with Cautious trait (+20%range), No Retreat War Doctrine (+33% fire rate), 10 laser attack speed repeatable (+50% fire rate), 10 laser damage repeatable (+50% laser. So you've just wasted all that armor damage. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Spoiler: Minister-class Titan. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. --------------. Reply. 91 Badges. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. This was an assault on a x25. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. 2m damage per 4 days, so. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. 23 votes, 22 comments. Asking the Stellaris community a. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Tachyons are good overall, especially against armour. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. They need to be cheap and numerous, not tough. Strike Craft are unnecessary if you are using. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. That setup is playing into the Contingency's own strengths, so their setup counters yours. Carriers will usually run Focused Arc Emitter + Carrier core. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. I can't really put my finger on why. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. I've mainly played Stellaris while using auto-best for my ships. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Go to Stellaris r/Stellaris. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. ago. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. go arc emitter + cloud lightning. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. There is no “If Stellaris was real…” since it’s. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. 75. Juggernaut with range module. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. The Focused Arc Emitter is indeed a very powerful weapon. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 花费:2293. The booklet. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. The go-to way to use Whirlwinds is part of a balanced Battleship build. Destroyers are. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. A small amount of Point Defense defends against Torpedoes and. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10).